Destiny 2: Why you should give it a chance

Greetings everyone! Karthas here and this week was a very exciting week for Guardians all around the globe! The gameplay reveal for Destiny 2 has finally arrived. For some this reveal was joyous occasion as Bungie revealed the next chapter in our Guardian’s story. For others it only fueled their dislike for the Destiny franchise. While the game promises new features, guns, story, and many other goodies, it has met its fair share of criticism. My hope is to answer the question “Is Destiny worth it?” And to hopefully change your mind and see why you should give Destiny 2 a chance. So let’s take a look at the history of Destiny, to understand how we got here.

Humble Beginnings

Work on Destiny started back in 2010 shortly after the release of Halo: Reach. However, Bungie already had the concept in the works. A picture in Halo: ODST depicts a sphere hovering over Earth. For many, the question of what Bungie’s next move would be was a big one. They were the creators of arguably the greatest FPS series of its time, Halo.

The little white ball looks like the Traveler doesn’t it!

Halo’s smooth gunplay, gorgeous scenery, and brilliant story line set the bar for all FPS’s that would follow it. But the series, as great as it was, had begun to run its course. Other games had followed suit and began to catch up to Halo surpassing it at times. And while Halo: Reach was a great game in its own right, the series was getting old. Shortly after the release of Halo: Reach, Bungie announced a 10-year publishing agreement with Activision-Blizzard setting the stage for a 10 year journey for players.

A Mistake or Destiny?

By mid-2013 much of the groundwork for Destiny had been completed. This included the lore, game engine, and many environments and missions and was set for a September 2013 release. However, when the story and mission structure were presented to Bungie upper management it was determined that the story was “too dense and linear”. They felt that a game called Destiny should allow give the player the ability to make their own decisions and choose where they want to go at any time. This meant the entire project had to be rebuilt including the story, mission progressions, and environments. Many of the cut scenes and the dialogue were rearranged to fit into the new paradigm.

Destiny 1 concept art

With these changes many of the locations such as the Dreadnaught, Osiris’ Temple on Mercury, and the European Dead Zone were cut from the original game only to appear later in expansions. The restructuring also pushed the release date back from September of 2013 to March of 2014, and again to September 9th of 2014.


While the hype around the release of Destiny had built, the actual release was met with disappointment. While the gunplay, scenery, and ingenuity of Bungie was felt in Destiny, many were left baffled by the games scattered story line and lack of content. Additionally Destiny was the first of its kind to have a shooter with its type MMO elements in it. The game, while previously lauded as  groundbreaking, was struggling to find its place among other games. With the release of Vault of Glass, Destiny’s first raid, players experienced, what many agree, was one of the games only saving graces. But access to Vault of Glass required players to utilize 3rd party apps or forums to find a fireteam as there was no in game matchmaking for the raid.

Destiny 1 Promo Art

Post Release

After the initial release players were able to buy the subsequent DLCs, The Dark Below and House of Wolves. And while these DLCs brought new armor, guns, story, and even new raids, if you consider Skolas a raid, many felt that they were paying for content that should have been in the original game. Additionally in the lead up to the game’s initial release players were promised a continuous stream of content. Instead, players had to endure long content droughts as they craved for something to do, but had very little direction from Bungie.

The Taken King

On September 2015 The Taken King was released ending Year 1 and beginning Year 2. The Taken King was billed as the biggest expansion yet including a new enemy, weapons, armor, raid, and 3 new subclasses. Additionally Bungie began focusing on transparency and communicating with its community about the future. As well as fixing problems that the community felt were getting in the way of the game. The expansion was marked with much success and was the turning point for a game that had been struggling since its release.

The Taken King was Destiny’s largest expansion

In October of 2015 Bungie unveiled the Festival of the Lost, in December of 2015 they released Sparrow Racing League, and in February of 2016 they hosted Crimson Days. All of these were community events that took place in game and gave players access to events or in game rewards that were only available for the duration of the event. These were all in an effort to engage the community and keep them busy. In April of 2016 Bungie released the Spring Update or The Taken Spring as the community dubbed it. Players were treated to new events such as the Challenge of the Elders as well as revamped content like the new Taken version of the Winter’s Run strike.

Rise of Iron

On September 20th, 2016 Bungie released Rise of Iron, Destiny’s 4th and final expansion and marked the end of Year 2. The expansion included new weapons, armor, story, game modes, and a new raid. In December of 2016 Bungie unveiled a brand new public event called The Dawning. Players were treated to new content such as weapons and armor, revamped strikes like the The Nexus, and a return of the Sparrow Racing League. In April of 2017 Bungie released it’s biggest public event to date, Age of Triumph. In it players received new weapons, armor, updated strikes, and all of the old raids were brought up to the current level. The event was designed to lead into the release of Destiny’s next step, Destiny 2.

Destiny 2

Rumors and images began to circle as a poster for the game was leaked by a GameStop overseas. And while this event may have forced Bungie’s hand in acknowledging the game, it was still met with much hype. Shortly afterward a teaser was released and finally a trailer was revealed officially setting the release date of Destiny 2 for September 9th 2017, sound like a familiar date?

Recently the Destiny 2 gameplay was revealed in a big event in California. And while many were excited to finally see gameplay, some were dismayed. To many the game looked to be reskins of old enemies and structures. And some big changes to a few subclasses led some to believe Bungie had dropped the ball. Additionally the news that there would be no cross-saving between platforms, no dedicated servers, and still no in matchmaking for Raids & Nightfalls became a deal breaker for many.  Some are now asking themselves, “is Destiny 2 worth it?”

Why you should give Destiny 2 a chance

From the beginning Destiny has been new ground for Bungie. They went from making a FPS to creating a semi open world shooter with some heavy MMO & RPG elements. While the initial release struggled to get traction Bungie has shown that they are willing to listen to the community. They’ve acknowledged their mistakes and have worked hard to prove to the community that they love this game. They’ve released multiple updates to the community, made fixes to broken weapons and gear, and fine tuned the classes. And while these changes can sometimes create other problems, it is better to see them making mistakes instead of ignoring the community.

The New Subclasses

As mentioned before, many have pointed out that the game looks and feels very similar to Destiny 1. Some have even gone as far as calling Destiny 2 a DLC. And while I disagree with these statements, I can see the points they make, albeit due to a lack of understanding. Since the release of Destiny there have been 2 things that nobody has ever had a complaint about. Want to take a guess as to what those were? The look and feel of the game.

If Its Not Broken Don’t Fix It

The complaints have always been that the story line was scattered, the lack of in game social features, and even that some of the classes were unbalanced. Why would we expect them to change the things that the community has never had an issue with? That is simply not good practice! A sequel should expand upon the good and improve upon the bad of its predecessor. With what we have seen so far Bungie, has made an effort to fix these things in Destiny 2. They’re including numerous cut scenes throughout the game, they’re focusing on a well thought out and cohesive story, they’re expanding the limited social features they had in Destiny 1, and they’ve made changes to some of the existing subclasses to make them more competitive.

Final Thoughts

At the end of the day, I understand Destiny 2 will not be for everyone. And Bungie will make mistakes, I am not blind to that. While some may see a cash grab, I see a game that has evolved and changed just like its players. I see a company that has listened to their community and made changes. Bungie is committed to Destiny 2 just as much as its player base. So for those who may be thinking Destiny is beyond redemption, I ask for you to simply give it a chance. Don’t be so quick to judge based off of some gameplay we saw. Wait until we can actually get our hands on the game to make a judgement.

If this has changed your mind and you are interested in the Destiny 2 follow the link and you can pre-order it if that is your thing. Or if you are interested in picking up Destiny follow this link.

Well I think that is it for today! Thank you so much for reading, if you have any thoughts leave them in the comments below!

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