Legends of Ellaria: Early Access Review
Greetings, gamers! Karthas here, and lately we’ve had the amazing opportunity to play some really great games and review them. Today will be no different! We will be reviewing the early access game Legends of Ellaria! You can check it out on Steam if you are interested. Legends of Ellaria really reminds me of Two Worlds 2. This may be helpful for the 7 other people out there who played Two Worlds 2, but for everyone else just take my word for it. So let’s get to it!
In Legends of Ellaria, you will play The King. The game starts with your castle under attack, and things are not going well. You must make your way through your castle, and fight off a few bad guys as you gain a better understanding of the controls. Eventually you reach a portal that will take you to a mysterious land called Ellaria. Some of your people have already made their way through to ensure the land is safe and have set up shop. Soon you will arrive in Ellaria in the small village of Greenside.
As King of Greenside, you will be in charge of what gets built and what your town will focus on. But you can’t build if you do not have the resources. So you will need to venture out into the wilds of Ellaria to find the necessary supplies. But don’t worry; a King doesn’t have to go alone. You can recruit people from your village to follow you out into the wilds as you fight monsters, aid nearby villages, and find resources. You’ll also be in charge of defending the village should it come under attack by neighboring Kingdoms, or at least this is what I’m told you will be able to do in the future.
Legends of Ellaria is unique in that it combines many different game elements into one. The most notable being the top down RTS view used to manage your village. From here you can select which buildings you would like to construct as well as where you’d like to build them. Each building brings some benefit to your village. For example the houses allow you to increase the population size of your village, while the Tavern will increase your gold earning in proportion to your village size. In the end you will want at least one of each building, but that takes some time.
When you aren’t managing your village, you will be wandering the wilds of Ellaria and delving into caves as you look for resources. Of course, you won’t be able to just walk up and take these resources. You will have to fight Bandits, Goblins, Undead, and other enemies before you can claim them as your own.
This leads us to a very important part of the game: the combat. As I mentioned before, you have access to your standard array of swords, axes, and daggers, as well as bows. I believe there are also plans to include shields and two handed weapons in the game which will be a welcomed addition. You can also cast spells, including fireballs and wards. The magic adds a nice bit of fun to the combat; not to mention, it is quite potent. Melee combat is pretty straight forward. You have a light attack and a heavy attack. But it seems like they do the same amount of damage, the only difference being the heavy attacks staggered your opponents. I’m not sure if this is how it will be in the finished product or something that can be attributed to the early access.
The questing in Legends of Ellaria is similar to the type of quests you would find in any RPG: go find this, go help these people, etc. But most of these quests reward you with more than just experience. They usually give you resources or even more soldiers to help defend your village. Ellaria itself is a fun place and it’s great seeing this world come to life. It doesn’t hurt that some of the views are quite impressive. Players are rewarded for taking the road less traveled. You’ll find “ancient devices” that will increase one of your stats or that will teach you a new spell. And of course there is the loot, you can’t have an RPG without loot.
Real Time Strategy
As I mentioned before, one of the things that sets Legends of Ellaria apart from other RPGs is the RTS style town management. You can only enter this mode while you are in your village, but it allows you to select which buildings you would like to construct. But you will need to make sure you have enough resources to build things. It does look like there are plans to include a technology section, Kingdom section, and even a diplomacy section. I’m really looking forward to seeing this part of the game expanded upon. It feels rewarding to come back to your village with the needed resources to build your barracks or tavern.
As I mentioned previously, there are quite a few different types of enemies to face in Ellaria. You will fight Bandits, Goblins, Undead, Golems, Octoplants, and a Bowser like creature. Unfortunately I couldn’t actually see the names of some of the enemies so I have to give them names. I hope to see the enemies expanded upon and I’d love to see them all act differently. As it stands the humanoid enemies seem to act pretty similar, and most are pretty easy to kill. And it doesn’t seem like their numbers really matter. They seem to have the “Assassin’s Creed” syndrome where only one enemy will attack at a time, allowing you to slowly whittle down their numbers.
What I Liked
I really enjoyed the freedom that Legends of Ellaria offers. You literally just wander about and gather resources for your village. You can go wherever you want, and fight however you want. If you want to focus on magic, you can. If you want to go in swinging your sword, you can. The ability to manage your own village is a lot of fun, and it looks like they have a lot more things you will be able to do in the future. The land itself has some interesting spots and rewards players who roam the wilds. The charm of Ellaria is that it is a brand new world to explore. It was truly a great feeling uncovering the secrets of Ellaria as i wandered from dungeon to dungeon.
What Can Be Improved
It is important to remember that it is still in early access so I would expect most of these issues to be resolved. With that being said, the game is very very glitchy. Things can feel out of place as well, and this again may be due to it being in early access. But sometimes you go into a cave and you’ll find Bandits, Goblins, and a Golem. It just doesn’t feel like those things all belong together unless they are actively fighting each other, instead of waiting for the player to show up. Additionally the enemies can see you from miles away and even through walls! I can’t tell you how many times I’ve had an enemy attack me from behind. I have absolutely no idea where they came from.
Legends of Ellaria can be summed up in one word “ambitious”. The game really tries to do a lot of things; it’s actually surprising. The game takes the standard elements of a RPG and combines them with an RTS game. These two aspects come together to create an interesting game that makes your exploring and adventuring feel rewarding. I will definitely be keeping an eye on this game to see all of the updates that will be added, particularly the RTS elements they will be adding.
If you are interested in checking out Legends of Ellaria or you are just interested in more information check out Larkon Studios site, or you can find Legends of Ellaria on Steam. If you are interested in some of the other games we’ve reviewed check them out here. And if you haven’t had an opportunity to subscribe to our site be sure to below so you can stay up to date on all the latest!
Until next time friends!
Scott “Karthas” Sanazaro